Chests are also only in these types of rooms. You can see all the characters in the room, can walk around, talk to them, etc. The third person "dialogue/event" rooms look more like what you would see in modern Persona today. I have one major issue with it, but I'll be covering it on a different topic. The overworld map is just a simple pointer indicating where you're going, you just use it to move from A to B. The out-of-battle gameplay takes place in three perspectives: first person dungeon crawling, the third person "dialogue/event" rooms, and the overworld map. There's no calendar or social links, but the entire playable cast is students in a high school, wielding Personas, manifestations of their selves. Since the game was a lot more rooted in SMT at the time, gameplay elements are more like that than what we know as modern Persona.
PERSONA REVELATIONS WALKTHROUGH PSP YOUTUBE SERIES
Persona 1 established many concepts that carried throughout the series and are still well known today, but there's quite a lot done differently than what is more commonly known today.
PERSONA REVELATIONS WALKTHROUGH PSP YOUTUBE FREE
If that person still posts here though, please feel free to post it again!
I'm not going to link it here due to it being at the old place. While I disagree with that person, I still think their post on the subject was very interesting to read, and if you can find it I highly recommend it. I know there was a poster from the old forum, and I don't know if they made it over here to ResetERA, that had a very long post defending the localization and preferring it.
Some gameplay changes were also made to the PS1 version, such as the encounter rate being lowered, experience increased, however they did not increase money which led to issues with shortages of money. Likely due to time constraints, the Snow Queen quest was also cut from the English version! This was restored in the PSP version, which was the version I played. At the time, Atlus seemingly deemed it necessary to make the game take place in the United States, changing designs of the characters, names, and removing references to Japanese culture. This game is also known for it's infamous PS1 English localization. To get to Snow Queen, there's a particular set of tasks you have to perform early on in the game to make it happen. The dungeons and storylines of both quests are completely different, but start out the same. The "main" quest is the SEBEC quest, and is the one that most players will end up on if they aren't following a guide or looking for anything, and the other one is considered the "extra" one called the Snow Queen quest. Persona 1 is a game with one particularly neat idea right off the bat: It has two different stories that you decide very early in the game on. She makes some references to her times in SMT if. and is considered the "canon" protagonist.
Tamaki Uchida is the female protagonist from SMT if. Persona 1 makes some minor references to SMT1, particularly in one side character that only appears in the Snow Queen quest: I have not played the game myself, but definitely plan to check it out, as the English fan translation was even finished for it somewhat recently! You could of course also have demons in your party like any other SMT game. It had a "guardian" system where the humans could have a demon as their "guardian", and behaved much like Personas do. This game established a lot of the concepts that are known in Persona games nowadays. Another student throws the school into another dimension, demons invade, and you're tasked with bringing things back to normal. The game takes place at a school, you're a student and can even choose male or female options. was a game in the mainline SMT series that took place in an alternate reality of SMT1 where the apocalypse part didn't happen. Persona Q2 or the dancing games don't even include the actual characters from these games.Ī bit of a history lesson, Persona 1 is actually a sort-of sequel to Shin Megami Tensei if. They still make occasional references to the games, like putting costumes in the music in Persona 5, but other than that very little. Part of this is on Atlus, and I can't find the interview, but if I recall correctly, they soft-"retired" Persona 1 and the 2 duology because most of the creators weren't at the company anymore. Usually this game does not get brought up in the same breath as Persona 3, 4, and 5. Persona 1 is actually a game that's a lot better than people give it credit for, but recommending it to people still does come with some caveats.